Mods Installation
Installing BepInEx
BepInEx is a mod loader. It allows the game to load mods. You only need to install it once.
BepInEx documentation:
Installation steps:
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Download BepInEx 6.x. Go to the BepInEx releases page. Find the latest release and download the file for Unity IL2CPP. It has name in this format
BepInEx-Unity.IL2CPP-OS-x64-6.X.X.zip. -
Find the game folder. This is the folder where
DiceKingdoms.exeis located. - Open Steam.
- Right-click on Dice Kingdoms in your library.
- Select Manage → Browse local files.
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A folder will open. This is the game folder.
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Extract BepInEx into the game folder.
- Right-click the downloaded BepInEx archive and choose Extract All.
- Copy everything from inside the archive into the game folder.
-
Make sure the
BepInExfolder and files likedoorstop_config.iniandwinhttp.dllappear next toDiceKingdoms.exe. -
Run the game once.
- Start the game normally.
- The first launch may take longer than usual. This is normal. BepInEx is setting itself up.
-
You can close the game after it reaches the main menu.
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Check that BepInEx is installed.
- Open the game folder.
- You should see a
BepInExfolder. Inside it, there should be:LogOutput.txt- a
configfolder withBepInEx.cfginside.
- If you see these, BepInEx is installed correctly.
Installing Mods
After BepInEx is installed, installing mods is usually very simple.
-
Download the mod. Mods are usually shared as
.zipor.rarfiles. -
Extract the mod archive.
- Right-click the archive and choose Extract All.
-
Extract it to a temporary folder, like your Desktop.
-
Look inside the extracted folder.
- The main mod file has a
.dllextension. This is the mod itself. - A mod can also be a set of files: for example, one
.dllplus some folders or other files. All of them belong together. - Some mods include a
README.txtor similar. Read it first — it may have special instructions. -
Sometimes the archive already contains a
pluginsfolder. If you see that, the mod is packaged so that you can simply extract the archive contents directly into the game's root folder (the folder withDiceKingdoms.exe). Thepluginsfolder will merge withBepInEx/plugins, and the mod will be placed correctly automatically. -
If there is no
pluginsfolder in the archive, install manually: - Go to your game folder.
- Open
BepInEx. - If there is no
pluginsfolder, create one and name it exactlyplugins. - Copy all mod files (the
.dlland any accompanying files or folders) intoBepInEx/plugins. - If the mod has its own folder structure, keep it. For example, if the mod has a folder
MyModcontainingMyMod.dlland anassetsfolder, copy the wholeMyModfolder intoBepInEx/plugins. -
Example:
C:\Games\DiceKingdoms\BepInEx\plugins\MyMod.dll -
Run the game.
- The mod should load automatically.
- If the mod has settings, a config file may appear in
BepInEx/configafter you run the game. You can open it with Notepad and change values.